Comments: High Attributes vs Powers

Ouch, guess i'd better stick with straight combat, :(
You didnt include a "fall down BEFORE, just thinking about doing this" section.

Mike

Posted by Mike at June 8, 2004 01:49 AM

Artifacts, Tricks and Cardless Defense are the most useful ones anyway and none of them are big Psyche drains. Gates are hard for anybody but you can get a fair number of trained troops through a Gate in 5 minutes. With more Trumps and trained users, lots more. Everybody has to use some sort of help to gate armies fast -- and Gates are blazingly obvious while regular Trumping isn't. Jamming and Blocking with not so great Psyche will still delay people just a bit while they break through; that can be critical. The Warfare + Trump combination is kick-ass; it gets you fast access to all kinds of Warfare tools: troops, weapons, allies -- and gets you out of trouble faster than you get into it. Usually.

Besides, more points into Attributes at lower levels always gives good value. Psyche helps with every power you get and against every power you fight. Endurance helps with everything when the going gets tough.

Posted by Randal Trimmer at June 8, 2004 05:27 AM

That's a nice little rule of thumb system.

Posted by Arref at June 8, 2004 06:38 AM