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USING SORCERY
We'll be using the Honor System. Write down what spells your character has hung and how complicated they are -- more options = slower casting.

Keep in mind that the rule of thumb for how powerful as spell is is to compare Psyche to Strength. An attack spell from a Psyche 20 caster does about as much damage as a Strength 20 (lift 600 lbs overhead) person with a melee weapon.

Spell racks will hold 12 normal spells or twice that many at half power.

Spells take 15 - 30 minutes to cast and rack. Spell maintenance takes about 5 minutes per spell per day.

ARTIFACTS & CREATURES

Conjurors can have all the junk they've had time to make.
  • Phantasm: Made out of the world's potential, 10 seconds/point, lasts hours, dispelled by any sort of magic or Psychic attack, limited to one shadow.
  • Shaping: Conjured onto an existing item or creature, 1 minute/point, lasts days to weeks, resistance Chaos Rank, limited to one shadow.
  • Empowerment: On existing item or creature, 30 minutes/point, permanent in one shadow, resistance = 10 Psyche (Amber Rank).
  • Permanent Empowerment: 5 hours/point, works anywhere magic works, resistance = Conjuror's Psyche. = Bought With Points if it's the PC who's been so Empowered. Intended mostly for explaining inhumanly high Strength and such, not for permanent armor skin or the like.
  • Complex Conjuration: Formed out of potential, 1 hour/point, permanent in one shadow, limited to one shadow, resistance = conjuror's Psyche. (Zero point items, like furniture, clothing or food, take 1 - 10 minutes, depending on the mass of the item.)
  • Permanent Complex Conjuration: 10 hours/point, works in any shadow where magic works. Also known as Bought With Points.

A & C Restrictions Let's try to keep things in genre and vaguely Zelaznyesque. Armor must be rigid to be armor. Item shapeshifting is inferior to that of characters, slower, and mass does not change. So no bracelet/ sword/lynx/spear/etc. items. A&C Mold Shadow effects are specific and limited; frex: MS Stuff: boots that leave no tracks, MS Folk: succubi that inspire lust, there is no MS Reality. Shadow Movement is not conjurable per se.

Bought With Points
  • Half cost, usually. Why? Magicker types traditionally have lots of stuff. If they have a secure base they have tons of stuff. Plus, without real Pattern or Logrus, things are a lot more trouble to replace.
  • Exceptions: permanent Empowerments.
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Page last modified on September 22, 2006, at 07:07 AM